Sequencer play speed

Hello,
I have a problem with the sequences in 4.12: If I trigger them to play using blueprints then the speed is much faster than what I see in the preview or how they play when on autoplay.

Any ideas about workarounds or how to fix this would be greatly appreciated.

Thank you,

Adding to the above,
If during PIE the sequencer edit window is closed and I trigger the sequence by blueprint then it plays much much faster, maybe getting to the end instantaneous.
On the other hand, if the sequencer edit windows is open while PIE, the triggered sequence seems to play 4 times faster.

I tried in on two other computers with the same results.

Hello AdrianLazar,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any settings/blueprints that may be involved?

Hi Rudy,
Thanks for getting back to me.
So after I poster my problem, I remembered that you guys made the issues public and after a quick search, sure enough, I found the bug: Unreal Engine Issues and Bug Tracker (UE-31401)

Looks like it’s been solved for 4.13 but I don’t know how to delete this post. I’ll mark this as solved.

Cheers,