Colliders not working even though set up corrcetly
Hi everyone, I'm having quite an issue with the collisions I have set up in my project, I did some Custom Collisions that are has fallow:
And here is the Collisions working in the project during the editor Play, and has you can see the Player can enter into the Stone without it being blocked by the collision set up:
In this image we can see that the player has the collision profile set up to the Player profile:
While in this one we can see the stone that has the Minerals profile:
but has you can see in both images the player walks inside the stone without any problems, both of them have a capsule component to detect the collision but it won't work right now for some reason, any help for this issue will be quite appreciated.
asked Aug 16 '16 at 03:08 PM in Using UE4
I finally got a chance to take a look at this and have noticed a few things.
You're using MoveTo for your movement. MoveTo is a type of movement that doesn't involve sweep and ignores any kind of collision, which makes the character an unstoppable force when moving. The resource on the other hand is not simulating physics and cannot move. When these two meet, even if their collision is set up correctly, they won't be able to affect each other. I suggest looking at the Top Down C++ template and how they handle movement there. I'm not sure how practical this will be as you seem to be planning around having your layout not be determined until the start of the game and I don't think that would work well with a movement system that relies on Nav meshes. You may need to think more in a way of preventing them from colliding rather than trying to handle what happens when they collide, depending on how your game is supposed to be set up.
answered Aug 29 '16 at 07:12 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here