Navigation Filter from AITypes.h

Hello folks.
Now I work on AI behavior. I want then some of my monsters avoid NavModifierVolume but another walk through it.
In AITypes.h function SetNavigationFilter set only one argument filter. I wonder is there similar function for array of filter? Or give me some input resolve this issue.
PS: Rama’s plugin is very good and have VictoryAiMoveToWithFilter but this function use single argument from SetNavigationFilter API.