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How can I get the root directory, of my shipped package??

 //Save the path to "root" folder of the build game it works fine on editor but not in the package
 PathToSave = FPaths::ConvertRelativePathToFull(FPaths::GameDir());
 
 ....
 
 //here the second part of the code I use the preview variable and add folder/file it saves as 

// .bmp thats why I didnt use it

 FScreenshotRequest testSR = FScreenshotRequest();
     testSR.RequestScreenshot(PathToSave + "ScreenShots/ScreenShot", false);
 

My problem is that, this code dosent work as a shipping package, it only works inside the editor or in the development package

Any tips Guys?? thanks a lot!

Product Version: UE 4.12
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asked Aug 16 '16 at 06:51 PM in C++ Programming

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Fabio_Pedrasani
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If it is still actual :

 sDirectory = FPaths::ProjectSavedDir();
 IFileManager& FileManager = IFileManager::Get();
 sDirectory = FileManager.GetFilenameOnDisk(*sDirectory);
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answered Nov 28 '17 at 07:11 AM

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RodionKarimov
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