Missing game molecules

My game broke again and now it wants to rebuild the game everytime and I get this

103109-screen+shot+2016-08-16+at+2.35.36+pm.png

. How do I go about solving this: Try rebuilding from source manually? I also get this in XCode:

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The message “Try rebuilding from source manually” is basically telling you that the build failed and you need to go try it again in your compiler to see why it’s failing. It seems from the picture that you provided that this may be related to your ATankAIController class, as shown by this part of it:

103118-8-16-2016+4-12-38+pm.png

Could you take a look at that class and see what may be compiling incorrectly?

Here is my class and the .h file from my code:

I don’t see any errors in those two files and the compiler isn’t giving me any errors either, do you see any?! I had trouble running the games with ensures before because I’m on a Mac, why is that(I took some ensures out to make the game run but the UE would start it wouldn’t play) and could that be my problem?

It looks like the issue is that DetatchFromControllerPendingDestroy is being declared but doesn’t have a definition in your .cpp file. You’ll need to add a definition for the function to get it to compile.

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, was my last comment of any help? I’ll be marking this issue as resolved in the meantime for tracking purposes.

Yes, that worked!