How can I light up the whole world evenly, but not reflect the sky color, keeping the light all white?
I am trying to make a world with even lighting all around, including the bottom side of the world. The SkyLight solves that problem with the "Lower Hemisphere is .. " unchecked. The problem with only using a SkyLight is that it seems to bouncing the SkySphere's color (blue) in this case to everything.
These are all the component I have in the world that affects lighting:
This project is intended for mobile production.
The end result I would like to have would be for the sky to be blue and for the lighting to be natural white and not reflect the sky's color onto everything.
Steps that I have done so far from a clean mobile project to test out the lighting.
The sphere in the picture has a new material I made with the base color white.
You can achieve this by setting the material to UNLIT and then either change the colour in each material/texture or you can use a variable called luminosity that you multiply with the colour or texture output.
By doing this you have a very cheap material AND you can easily change the light intensity.
answered Aug 18 '16 at 12:31 AM
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