x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can I light up the whole world evenly, but not reflect the sky color, keeping the light all white?

alt text

I am trying to make a world with even lighting all around, including the bottom side of the world. The SkyLight solves that problem with the "Lower Hemisphere is .. " unchecked. The problem with only using a SkyLight is that it seems to bouncing the SkySphere's color (blue) in this case to everything.

These are all the component I have in the world that affects lighting:

  1. BP_Sky_Sphere

  2. LightMassImportanceVolume

  3. SkyLight

  4. SphereReflectionCapture

This project is intended for mobile production.

The end result I would like to have would be for the sky to be blue and for the lighting to be natural white and not reflect the sky's color onto everything.

Steps that I have done so far from a clean mobile project to test out the lighting.

  1. BP_Sky_Sphere - Unchecked determined by sun position

  2. BP_Sky_Sphere - Change Zenith/Horizon/Cloud Colors to white

  3. BP_Sky_Sphere - Change Overall Color to Blue

  4. Remove any Directional Light

  5. Added SkyLight and unchecked lower hemisphere is black

The sphere in the picture has a new material I made with the base color white.

Product Version: UE 4.12
Tags:
screenshot00001.png (788.2 kB)
more ▼

asked Aug 16 '16 at 09:25 PM in Using UE4

avatar image

DreamPhantom
3 4 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You can achieve this by setting the material to UNLIT and then either change the colour in each material/texture or you can use a variable called luminosity that you multiply with the colour or texture output.

By doing this you have a very cheap material AND you can easily change the light intensity.

more ▼

answered Aug 18 '16 at 12:31 AM

avatar image

NoobsDeSroobs
2.7k 106 34 177

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question