Simple 360 turntable

Hi brothers!

I’m looking for a simple way to create a 360 turntable for presentation purposes (camera rotating around an actor, like in Marmoset for example) and render out as a movie.
My technical expertise in UE4 is limited to lighting and shading.

I’ve browsed everywhere but there doesn’t seem to be a quick and dirty way to do it.
Could anybody suggest me any blueprint, plugin or straightforward solution?

Many thanks

Hi ,

The way I would do this is create a camera blueprint separate from your actor, and add a rotating movement component.

If you’d like it a bit more complicate, you can set various attributes in the construction script. In this instance, I have an actor variable that allows me to select an actor within the world through the detail’s pane to attach the camera to. Then I can set the arm length to get a specific value within the detail’s pane. You can also set values such as Rotation rate, spring arm rotation, etc. to get the specific angle and speed that you are looking for.

103277-constscript.png

1 Like

Thanks a lot ,
please allow me a really basic question: after doing that how would I export/output the movie?

If you are looking for a movie, I’d recommend using Sequencer, which has a different workflow. You can find more information on Sequencer here:

You can do a number of things with Sequencer, including recording while in editor to get a cut and edit the video afterwards. The turntable I provided above would be more for during PIE or active use in a packaged product and isn’t as optimized for making videos, Sequencer, on the other hand, is exactly what you are probably looking for.

thank you!