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Stuck in T Pose During Animation - Please Help!

alt textalt textalt textalt text My character is showing, however, it is stuck in T pose when it moves. What should I do?

This is what someone told me, but they said they don't have expertise in animation. How do I get out of T pose?


  1. Open up your character blueprint.

  2. In the components window (top left) click on your MeshComponent (it should be a SkeletalMeshComponent).

  3. In the details panel you will see a category called "Animation".

  4. For the Animation Mode choose which one corresponds to how you did your animations. If you have an entire animation blueprint keep it selected on "Use Animation Blueprint".

  5. If you have selected "Use Animation Blueprint" you will see a dropdown under it labeled "Anim Class". Select the animation blueprint you want to use (it will likely be the only one selectable if you are just starting out).

  6. Compile the blueprint.

Product Version: UE 4.12
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asked Aug 16 '16 at 11:34 PM in Using UE4

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avatar image ImVawx ♦♦ STAFF Aug 17 '16 at 09:10 PM

Are you dropping your Character Blueprint into the level or the Skeletal Mesh of your character?

avatar image tetsumi96 Aug 17 '16 at 09:42 PM

I'm not sure :(

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Here is the documentation on how to setup a Character, including the Animation Blueprint:


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answered Aug 17 '16 at 09:48 PM

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ImVawx ♦♦ STAFF
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avatar image tetsumi96 Aug 18 '16 at 01:32 AM

Thanks so much! However, I am stuck at this part.

alt text

How come I can't get out of T pose? Its the idle animation.

avatar image tetsumi96 Aug 18 '16 at 03:34 PM

It works now. I have another problem, but I will post it in a new question. Thanks for all your help!

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