My character is showing, however, it is stuck in T pose when it moves. What should I do?
This is what someone told me, but they said they don’t have expertise in animation. How do I get out of T pose?
Shohei:
-
Open up your character blueprint.
-
In the components window (top left)
click on your MeshComponent (it should
be a SkeletalMeshComponent). -
In the details panel you will see a
category called “Animation”. -
For the Animation Mode choose which
one corresponds to how you did your
animations. If you have an entire
animation blueprint keep it selected
on “Use Animation Blueprint”. -
If you have selected “Use Animation
Blueprint” you will see a dropdown
under it labeled “Anim Class”. Select
the animation blueprint you want to
use (it will likely be the only one
selectable if you are just starting
out). -
Compile the blueprint.