IOS Build Failed on Mac (Blueprint and C++ Multiplayer Game)
Please help me with this build error. It's killing me.
I'm working on a multiplayer mobile game with a dedicated server. I built the game on ios successfully before I implement the server, but after I followed this guide and implement a dedicated server, I always gets an build error. Here is the guide: https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux)
The dedicated server and windows 64-bit were built successfully on Windows. (so i didn't do anything wrong with the guide) But when I try to build the client side to IOS on my Mac I get a build error. Here is the log: link text
Again, the game has been successfully built on MAC before the dedicated server implement. Also, I tried both C++ and Blueprint third person controller default projects, and they built successfully for IOS on my MAC. I will wait online for answers. Please someone kindly help me to fix this build error. Thank you guys so much!
asked Aug 17 '16 at 06:08 AM in Packaging & Deployment
I was able to package my game fine.
A few things to make sure are set when you are packaging on the Mac, for iOS:
Also, there is a known issue with Mac where you need to compile some of the programs. They are:
Follow this question
Once you sign in you will be able to subscribe for any updates here