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Sculpting landscape without moving the foliage

Hello there,

I am currently designing the landscape for my game. When I am sculpting, the foliage always moves up and down with the newly sculpted heightmap. Most of the time that is a desirable result. But now I want to "wrap" my landscape around the rocks. To do so, I need the foliage to stay where it is while sculpting. Is there an option for this?

Thanks in advance

Product Version: UE 4.12
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asked Aug 17 '16 at 12:41 PM in Using UE4

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Pseudocorpus
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avatar image tetsumi96 Aug 17 '16 at 02:50 PM

I think the order you are doing things in could be problematic. Why don't you sculpt the landscape first BEFORE adding the foliage?

avatar image Pseudocorpus Aug 17 '16 at 04:02 PM

Thanks for your response, tetsumi.

That is indeed one way to go. And I could easily sculpt, select the shifted piece of foliage/rock and move it into place.

But my level contains thousands of rocks and it would be much faster and easier if I could tweak the transitions between rocks and landscape by doing it the other way around ("wraping" the landscape arount the rocks).

...like in this video of the UDK: https://youtu.be/Ord1W3GPZ7Q?t=29s

Of course the rocks in the video are simple static meshes and not instanced static meshes, but maybe it also works with instances?

avatar image Xosh project Aug 17 '16 at 05:09 PM

I don't think they are a way to do this. You'll need to sculpt landscape, place your rock (static or foliage) if it's static you'll be able to sculpt without changing the position of your rock.

avatar image Pseudocorpus Aug 17 '16 at 05:41 PM

That is disappointing. Thanks anyway, Xosh!

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