Media Texture doesn't play after package

Hello, i have this blueprint to ensure the media texture will play at the start of the game.

It works in the editor and during all previews of the game, but once packaged it no longer functions. I also have it mapped to the “q” key, but that still does nothing after packaged. Does anybody know how to fix this?

Thanks

Hey Dark_Jubei,

The Media Player has recently gone through an overhaul for the upcoming releases, so the process in which to call the media player to playback has changed. For now though, I have written a tutorial to show users the proper way to get the correct functionality out of their Media Player assets.

Media Player Template Project

Let me know if you have further questions or need additional assistance.

Cheers,

@AndrewHurley The link is just a blank page.

I have updated the link to a template project with an example Media Player setup so you can test it on your end.

Thank you so much for sharing the sample. However if I try to package the sample project for win-64 the packaging fails. I tried it by creating everything from scratch in 4.15 but still packaging fails. I have posted a question for the same here

This is very crucial to our project. One of our developer have already started to build the solution in Unity just in case if packaging issue does not resolve with media player in unreal.

Before sharing the project with you, I made sure to package it under the Windows 64-bit target platform and it worked fine on my end. There must be something either wrong with the video format or another variable about your project which is causing the project to fail.

We can continue troubleshooting your packaging issue on the new post you created.

Thank you,