3ds Max, mesh splitet into many parts when importing.
I have encountered a really strange problem which i never have met before. The mesh i'm having the issue with, looks fine in 3ds Max:
But in Unreal Engine, it looks destroyed:
I have never seen this before, so I tried some settings in 3ds Max:
Resetting Transform and scale under hierarchy. Attaching everything together. Resetting pivot.
I thought it might be something to do with the pivot and location, and so on. So that was what i have tried!
If anyone could help me, I would be very happy.
asked Aug 17 '16 at 01:36 PM in Using UE4
Okay i got it working now! So yesterday i kinda gave up for that day, but next day (today) when I started my computer up again and tried to import again. It works!!! Weird... But thanks for the help!
answered Aug 18 '16 at 05:30 AM
Have you looked at this link yet? https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/Importing/
Make sure you are importing a static mesh or an .fbx file.
answered Aug 17 '16 at 02:40 PM
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