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3ds Max, mesh splitet into many parts when importing.

Hey everyone!

I have encountered a really strange problem which i never have met before. The mesh i'm having the issue with, looks fine in 3ds Max:

'alt text

But in Unreal Engine, it looks destroyed:

alt text

I have never seen this before, so I tried some settings in 3ds Max:

Resetting Transform and scale under hierarchy. Attaching everything together. Resetting pivot.

I thought it might be something to do with the pivot and location, and so on. So that was what i have tried!

If anyone could help me, I would be very happy.

Product Version: UE 4.12
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asked Aug 17 '16 at 01:36 PM in Using UE4

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avatar image Kliaxe Aug 17 '16 at 03:18 PM

Okay so I have tried to export another project from 3ds Max, and the same thing is happening.

I even went as far, to reinstall 3ds max completely and tried to export again, but that didn't work either.

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3 answers: sort voted first

Okay i got it working now! So yesterday i kinda gave up for that day, but next day (today) when I started my computer up again and tried to import again. It works!!! Weird... But thanks for the help!

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answered Aug 18 '16 at 05:30 AM

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Have you looked at this link yet? https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/Importing/

Make sure you are importing a static mesh or an .fbx file.

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answered Aug 17 '16 at 02:40 PM

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avatar image Kliaxe Aug 17 '16 at 03:16 PM

Yeah. This is what i did: 1. I clicked on file/the max button in the corner 2. then i clicked on export/export selected 3. chose a name and location 4. then the fbx exporter came up. I included smoothing group, preserve edge orientation, triangulate, tangents and normals. 5. clicked ok 6. In Unreal Engine i clicked import. and this was my settings btw.

alt text

  1. clicked import. And thats how i ended in this situation.

I have worked with 3ds Max in a long time now. So i don't think i did anything wrong in the export tbh :/

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