How to stop the camera from rotating itself on the Z axis

Hello everyone,

I’m trying to make a blueprint where your mobile device serves as a camera view. Just like Google Cardboard VR, move your device up, to look up, move the device to the left, to look left.

So the problem is that I can’t freely look to the left or right (Tilt motion, Z (Yaw) axis), because the camera keeps rotating itself while my device lays flat on the table.

Looking up and down (Rotation Rate motion, Y (Pitch) axis) is fortunately working. :slight_smile:

So how can I stop the camera from rotating itself on the Z axis, so that I can freely look to left and right?

I’m using HTC One M8, Android Version 6.0 Marshmallow.

Hello, i’ve a solution for this, i use a Rotation Rate Event > inverse Vector Value >ann break vector, use x=pitch, y=Yaw, Z=Roll