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How to stop the camera from rotating itself on the Z axis

Hello everyone,

I'm trying to make a blueprint where your mobile device serves as a camera view. Just like Google Cardboard VR, move your device up, to look up, move the device to the left, to look left.

So the problem is that I can't freely look to the left or right (Tilt motion, Z (Yaw) axis), because the camera keeps rotating itself while my device lays flat on the table.

Looking up and down (Rotation Rate motion, Y (Pitch) axis) is fortunately working. :)

So how can I stop the camera from rotating itself on the Z axis, so that I can freely look to left and right?

I'm using HTC One M8, Android Version 6.0 Marshmallow.

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Product Version: UE 4.12
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asked Aug 17 '16 at 05:17 PM in Blueprint Scripting

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TheChrisChung
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Hello, i've a solution for this, i use a Rotation Rate Event > inverse Vector Value >ann break vector, use x=pitch, y=Yaw, Z=Rollalt text

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answered Oct 03 '18 at 03:00 PM

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D.Chartrain
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