How to stop the camera from rotating itself on the Z axis
I'm trying to make a blueprint where your mobile device serves as a camera view. Just like Google Cardboard VR, move your device up, to look up, move the device to the left, to look left.
So the problem is that I can't freely look to the left or right (Tilt motion, Z (Yaw) axis), because the camera keeps rotating itself while my device lays flat on the table.
Looking up and down (Rotation Rate motion, Y (Pitch) axis) is fortunately working. :)
So how can I stop the camera from rotating itself on the Z axis, so that I can freely look to left and right?
I'm using HTC One M8, Android Version 6.0 Marshmallow.
asked Aug 17 '16 at 05:17 PM in Blueprint Scripting
Hello, i've a solution for this, i use a Rotation Rate Event > inverse Vector Value >ann break vector, use x=pitch, y=Yaw, Z=Roll
answered Oct 03 '18 at 03:00 PM
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