TargetPoint radius

Is it possible to increase TargetPoint active area radius?
eg: With a custom TargetPoint when AI moving from A to B it should almost touch each point to switch on another one. However, lets say we put 20+ AIs with the same destination from A to B, they will start to block each other and may stuck. Thats why I’m interested in something like extended radius.

Hi Cryptaline,

What you can do, instead of changing the physical radius of the target point, is increase the error tolerance within the AI movement script. If you do a branch to the location with vector == vector nodes, you can use the float input as an error tolerance. If you increase this, it increases the acceptable radius in which the actor will consider itself at the location.

Thank you.