Ambient sound lowers when sfx plays
When an SFX sound plays the ambient sound ( which i am using for the background music) lowers automatically for some reason, is this intended? is there anyway to disable this?
I am using 4.7, but this doesn't look like a bug but an intended feature so i guess that is irrelevant...
Some help would be greatly appreciated as this seems like a simple issue that i just can't figure out.
asked Aug 17 '16 at 07:22 PM in Using UE4
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