What is causing the procedural generation to only generate diagonally?
Just started to learn abour procedural generation and decided to follow unreal engines procedural generation example from a stream ( https://www.youtube.com/watch?v=mI7eYXMJ5eI&list=UUBobmJyzsJ6Ll7UbfhI4iwQ ). I followed the tutorial exactly but after a couple of minutes i ended up wih only a diagoally generated tile set, I dont really understand what causes this, is it maybe because och changes they have done from previous versions of the engine? What can I do to fix this?
asked Aug 17 '16 at 08:09 PM in Blueprint Scripting
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