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Problems displaying Achievements/Leaderboards on Android

I am using UE 4.10.4 and Android 5.0.

After viewing several tutorials on how to implement these 2 Google Play services, I believe I have it set up right.

Used this to set up achievements:

https://developers.google.com/games/services/common/concepts/achievements

And this to set everything up UE4 side:

https://docs.unrealengine.com/latest/INT/Platforms/Android/Achievements/

I am able to log into Google Play using the Show External Login node, but when I hit the button to display the achievement progress, simply nothing happens.

Blueprint for displaying Achievement Progress: http://i.imgur.com/99bUI2B.png

The top button logs in and works just fine, but once I'm logged in, hitting the button that triggers the bottom nodes has no effect.

Here is my Project Settings with some information censored

http://i.imgur.com/BSzaG1q.jpg

I'm 99% sure it's correct as it all came from the Google Play Developer Console.

I have also attempted to do the same with Leaderboards, but have the same outcome. Choosing to show the leaderboards instead of achievements still has no effect at all.

This is the last feature for my game so I'm really trying to get this working so I can push to production, let me know if you guys need any more info! And thank you for any help!

EDIT: I realize that I did not cache the achievement progress, I have just added this to occur after a succesful login from external UI and the cache achievements fails.

Product Version: UE 4.10
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asked Aug 17 '16 at 10:14 PM in Blueprint Scripting

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UsefulEndymion
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I solved this myself, I had not published the Google Play Services portion of our developer account. Apparently you publish the game and the services separately. All is working now.

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answered Aug 17 '16 at 11:38 PM

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UsefulEndymion
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