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How to define a custom texture sampler inside the custom material node.

I am having some issues with my custom HLSL code and one thing I want to control is the sampling properties.

I am using the function Texture2DSample(Tex, TexSampler, UV); and I want to replace the TexSampler with my custom texture sampler.

How can I do this?

Thank you for your help.

Product Version: UE 4.13 Preview
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asked Aug 17 '16 at 11:40 PM in Rendering

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2.7k 106 34 177

avatar image Davision Aug 05 '17 at 04:40 PM

Have you ever found a way to do this?

avatar image NoobsDeSroobs Aug 06 '17 at 07:32 PM

Sadly, no.

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