My Animation Blueprint Not Playing
Is this your first animation blueprint? Here is steps you want to follow when making a animation blueprint. 1)Make an animation blueprint 2)Go to Anim Graph and right click and type "new state machine" 3)double click your new state machine 4)add two states(Right click and add) 5)Name them Idle and Run 6)double click idle 7)drag your idle animation from asset browser to there(or right click and search) 8)link you idle animation to final pose 9)go back to your state machine and go into run state and add run animation like you did in Idle state 10)make a transition from entry to idle 11)and make a transition from idle to run 12)In "my blueprint" add new variable and name it "IsRunning" 13)double click idle to run in my blueprint 14)add get IsRunning and connect its output to result 15)go back to state machine and make a transition from run to idle 16)go into that and add get IsRunning and connect it to a NOT Boolean and connect it to result 17)go to Event Graph and drag return value of try get pawn owner and search for "cast to your_character_blueprint_name 18)drag output of 'cast to' node and search for get velocity 19)drag output of 'get velocity' node and search for vector length 20)drag output of that and search for 'float>=float' 21)set other value of that to 50.0 22)drag output of that and search for set IsRunning 23)drag cast to exec pin to set IsRunning's exec pin
and go to your charcter blueprint and select your animation blueprint as character's animation blueprint.
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