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UnrealPak seems lose lightmap?

I have created some .pak files through UnrealPak.exe and i want to load umap and uasset from them at runtime. When i load asset from pak file in editor, it seems work fine.

But when i packaged my project in shipping, something get wrong.

I create pak file for editor through E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64>UnrealPak.exe D:\Pak\Paks\00.pak -create=d:\Pak\ResponseFile.txt cmd.

The ResponseFile.txt is:

"E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Content\DLC\Map\Actor\ActorPak.uasset" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Content\DLC\Map\MapPak.umap" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Content\DLC\Map\Model\BoxPak.uasset" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Content\DLC\Map\Model\Box1Pak.uasset" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Content\DLC\Map\Mat\MatPak.uasset"

And another ResponseFile.txt for shipping is:

"E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Saved\Cooked\WindowsNoEditor\AiFenXiangJia\Content\DLC\Map\Actor\ActorPak.uasset" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Saved\Cooked\WindowsNoEditor\AiFenXiangJia\Content\DLC\Map\MapPak.umap" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Saved\Cooked\WindowsNoEditor\AiFenXiangJia\Content\DLC\Map\Model\BoxPak.uasset" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Saved\Cooked\WindowsNoEditor\AiFenXiangJia\Content\DLC\Map\Model\Box1Pak.uasset" "E:\WorkSpace\SVN\AiFenXiangJia\AiFenXiangJia\Saved\Cooked\WindowsNoEditor\AiFenXiangJia\Content\DLC\Map\Mat\MatPak.uasset"

I create cooked asset through menu File->Cook Content for Windows.

This is preview look like when i edit level in editor. alt text

This is when i run game in editor. alt text

This is when i run in the shipping game.Seems lose all lightmap... alt text Did i miss pak some texture in pak file? I've heard that UE put all lightmap in .umap or UE don't support static light in a standalone pak file. Please help me.

Product Version: UE 4.12
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asked Aug 18 '16 at 09:34 AM in Packaging & Deployment

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6 4 3

avatar image Verilog Aug 18 '16 at 10:00 AM

I've found Lightmaps under World Settings->Lightmass->Lightmaps.

alt text

How can i pak them in my .pak file

This is my load code from pak file alt text

When i use UnrealPak.exe -Test commond, it says pak file healthy. alt text

4.png (21.4 kB)
6.png (9.3 kB)
7.png (67.2 kB)
avatar image Verilog Aug 22 '16 at 01:18 AM

Is there someone who can help me?

avatar image Verilog Aug 24 '16 at 05:14 AM

Still waiting...

avatar image Verilog Aug 30 '16 at 06:56 AM


avatar image edwardwen Oct 21 '16 at 07:02 AM

Mark. I also meet this problem.

avatar image Verilog Jan 12 '17 at 01:50 AM

We use zip to package the cooked files ,instead of unrealpak tool. But you may need unzip files when downloaded

avatar image ZouFS Jan 04 '17 at 11:51 AM

Has this issue been solved or not? 楼主的问题解决没有?

avatar image Verilog Jan 12 '17 at 01:45 AM


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