UnrealPak seems lose lightmap?

I have created some .pak files through UnrealPak.exe and i want to load umap and uasset from them at runtime.
When i load asset from pak file in editor, it seems work fine.

But when i packaged my project in shipping, something get wrong.

I create pak file for editor through
E:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64>UnrealPak.exe D:\Pak\Paks\00.pak -create=d:\Pak\ResponseFile.txt cmd.

The ResponseFile.txt is:

“E:\WorkSpace\SVN.….…\Content\DLC\Map\Actor\ActorPak.uasset”
“E:\WorkSpace\SVN.….…\Content\DLC\Map\MapPak.umap”
“E:\WorkSpace\SVN.….…\Content\DLC\Map\Model\BoxPak.uasset”
“E:\WorkSpace\SVN.….…\Content\DLC\Map\Model\Box1Pak.uasset”
“E:\WorkSpace\SVN.….…\Content\DLC\Map\Mat\MatPak.uasset”

And another ResponseFile.txt for shipping is:

“E:\WorkSpace\SVN.….…\Saved\Cooked\WindowsNoEditor.…\Content\DLC\Map\Actor\ActorPak.uasset”
“E:\WorkSpace\SVN.….…\Saved\Cooked\WindowsNoEditor.…\Content\DLC\Map\MapPak.umap”
“E:\WorkSpace\SVN.….…\Saved\Cooked\WindowsNoEditor.…\Content\DLC\Map\Model\BoxPak.uasset”
“E:\WorkSpace\SVN.….…\Saved\Cooked\WindowsNoEditor.…\Content\DLC\Map\Model\Box1Pak.uasset”
“E:\WorkSpace\SVN.….…\Saved\Cooked\WindowsNoEditor.…\Content\DLC\Map\Mat\MatPak.uasset”

I create cooked asset through menu File->Cook Content for Windows.

This is preview look like when i edit level in editor.

This is when i run game in editor.

This is when i run in the shipping game.Seems lose all lightmap…

Did i miss pak some texture in pak file?
I’ve heard that UE put all lightmap in .umap or UE don’t support static light in a standalone pak file.
Please help me.

I’ve found Lightmaps under World Settings->Lightmass->Lightmaps.

How can i pak them in my .pak file


This is my load code from pak file


When i use UnrealPak.exe -Test commond, it says pak file healthy.

103399-6.png

Is there someone who can help me?

Still waiting…

Mark. I also meet this problem.

Has this issue been solved or not? 楼主的问题解决没有?

没解决,不过我们绕过了这个问题,没有用pak打包,用zip打包,客户端下载后解压

We use zip to package the cooked files ,instead of unrealpak tool. But you may need unzip files when downloaded