Is there any way to cook a specific asset with command line or other else? For example, If I modify some content in a data table, can I use any console command to cook this uasset of data table? Just like we can use UnrealPak.exe to pack a single file or a set of specific files with -create=path/to/response/file.txt.
Thanks for reply. I had read this document before, and I knew I can cook all the content of the whole project once with the command in that document. But now I wanna know is there a argument or command that I can assign a specific asset to cook. For example, If I only modify some data in one data table, can I use UAT(or other command line tool) with some optional argument to cook this data table?
So if I made a modify in one asset in a cooked project. I still need to use UE4Editor to go through the whole cook process, checking if asset is modified or not and cook it, right? Hmmm… If there has a function like I said, that will be more convenient. However, thanks anyway