What functions are required to create a VertexFactory shader?

Hello,
I am trying to create a compute shader that generates vertex positions which are then used by a VertexFactoryShader to generate vertex data for rendering. There isn’t much in the way of documentation, so I’m not sure which functions that are in the various VertexFactory shaders that are actually required. Any insight to this would be helpful.

Thanks

Take a look at this link: Shader Debugging Workflows Unreal Engine | Unreal Engine 5.1 Documentation

That should answer your questions, near the top it describes the different functions in the VertexFactory shader. It does appear to be missing a couple, so including the list there is also:

  • GetMaterialVertexParameters
  • GetMaterialTessellationParameters
  • VertexFactoryAssignInterpolants