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Why my Pawn class has no AIController?

I've created a new class that extends pawn and set to it a custom AIController, but both Get AIController and Get Controller return None. What did I do wrong?alt text

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Product Version: UE 4.12
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asked Aug 18 '16 at 04:27 PM in Blueprint Scripting

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lhjlbjyjd
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It depends on how you spawn the Pawn. If you use SpawnAIFromClass this will be done for you, otherwise you need to manually call SpawnDefaultController.

Cheers,

--mieszko

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answered Aug 18 '16 at 09:25 PM

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MieszkoZ STAFF
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