Why my Pawn class has no AIController?
I've created a new class that extends pawn and set to it a custom AIController, but both Get AIController and Get Controller return None. What did I do wrong?
asked Aug 18 '16 at 04:27 PM in Blueprint Scripting
It depends on how you spawn the Pawn. If you use
answered Aug 18 '16 at 09:25 PM
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