How to fix Travel failure, Invalid url?

I am attempting to have a level load after you complete the level. I have the level’s title copied from its place in the folder… not really sure what is returning the invalid url. Help would be appreciated.

http://imgur.com/a/5kj3s (The log that it returns.)

http://imgur.com/gallery/XoOW4 (my level blueprint)

It looks like the URL that is invalid is the ThirdPersonExampleMap, but the blueprint you’ve shown looks like it is attempting to travel to a different map.

Is there anywhere in your project potentially where you are still attempting to travel to the ThirdPersonExampleMap?

That’s the part that I was curious about. Would you mind zipping up your project, uploading it to Dropbox, and PM’ing me a link on the forums? https://forums.unrealengine.com/member.php?160394-Sean-Flint

That way I can take a closer look at your setup and see if I can determine the root cause.

Okay I think I may be confused. I am attempting to open another level all together, why is it taking me to the third person example map?

Where would I begin to look to find out? Is there a search I can use in my blueprints to make sure that I haven’t done anything like that?

Okay, I sent it. Thank you for any help you are able to give me!

Hello,

After further investigation, this appears to be a bug. As a result I’ve entered a report, which you can track here: Unreal Engine Issues and Bug Tracker (UE-34943)

Have a great day

Thank you kindly!

Would you have happened to see anything else blatantly wrong with my setup? (Any advice is good advice when you are starting out.)

I’d recommend using blueprints with a box collision component instead of the trigger volumes in the level blueprint.

I highly recommend running through some of these tutorials to get familiarized with blueprints: Blueprint Visual Scripting | Unreal Engine Documentation

Enjoy!

I will, thanks again!

Currently having the same issue in engine 4.15. How would I open a new level without getting this bug? Creating a blueprint with a box collision to open a new level seems very time consuming when you have to make 20+ blueprints for 20+ levels. Posting here as to not ask the same question twice.

You can try unchecking the Absolute bug on your Open Level node, or double check to ensure that the URL you are traveling to is valid.

Is there a solid solution for this yet? I’m running into pretty much the same issue. Should I just change the title of my map back to ThirdPersonExampleMap? Thanks!

Bonecrusher - is it just the error as described?
you just do a load map and that’s it?

a printscreen would help, to see your BP

I started a brand new project and everything seems fine. Thanks for responding though.

Exact same issue in version 4.20.1. Currently participating in the Unreal Summer Game Jam and my project just did this.

Error itself: Screenshot - 5fe64dd43cdd4ffe099a703bf0258d29 - Gyazo

This occured when I clicked a menu button that was created inside of a widget blueprint

Widget BP Code: Screenshot - 703e42491117c6e19ac1fc4d9b668491 - Gyazo

Directory: Screenshot - e2049af0ec537145db44037b0ddcfb93 - Gyazo

I attempted to move things over to a backup copy which I had saved (so I would have to do less work to reproduce what I had already done) and it happened again.

Im literally getting the same error and im fairly new to unreal engine i have a main menu displaying a widget and on pressed is open level level1 i double checked the name is correct and re done the blueprint but same error, it opens up for a split second u can see but then closes with the error? Is it a bug? As i have installed 4.20 after it wasnt working on 4.19 yet still the same

I have figured out how to reproduce the bug, and have done so in a video here:

Yes, it is a bug. I have found out what causes it (at least in my case) and am taking steps to avoid it. I uploaded a video of me reproducing the bug below