How to make sure packaged game is producing logs

I can’t find the logs in WindowsNoEditor as there is no saved folder, AppData only has the logs from PIE and the project folder has logs from PIE as well.

Hello Prazon,

What configuration did you package your game in, Development or Shipping? What platform did you package for? In your packaging settings, were you sure to have “For Distribution” set to off and “Include Debug Files” set to true?

I have For Distribution and Include Debug Files set to true and I can only select Shipping. The option is greyed out

You’ll need to deselect For Distribution and then set the configuration to Development. The shipping configuration will not generate any of the default logging that UE4 provides.

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I see thanks so much!