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Packaged VR build doesn't work?

I remember in 4.11, whenever I did a build for the HTC Vive, I just packaged it normally. I would then just launch the .exe and alt-enter to fullscreen it to put it in VR mode. Now with 4.13 preview 2, that doesn't seem to work anymore. I also get an error to rebuild lights even though I'm not getting them in the editor after doing a full light rebuild.

Is there a console command or something that I'm missing to allow me to play the level in my HTC Vive? I'm also using the new VR template / motion controller pawn in my map. Thanks!

Product Version: UE 4.13 Preview
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asked Aug 18 '16 at 11:08 PM in VR

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dpham
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2 answers: sort voted first

Found the answer from this thread

https://forums.unrealengine.com/showthread.php?111685-How-do-you-actually-enable-VR-in-a-packaged-project-Enabled-HMD-isn-t-working

Just add -vr to the end of the shortcut. I never had to do this before but I suppose it's been awhile since the last time I did a package build was in 4.10.

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answered Aug 22 '16 at 06:32 PM

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dpham
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you could also just add a "console command" containing "stereo on" blueprint node in your level blueprint on beginplay, so you dont have to fiddle with cmdline params.

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answered Aug 29 '16 at 12:03 PM

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indygoof
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