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UMediaPlayer InComplete Type

 #include "Runtime/MediaAssets/Public/MediaPlayer.h" // in the .cpp
 
 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MediaAssets" }); // In the Build.CS
 
 
 UMedia * PlayTest; // In the .cpp
 
  PlayTest-> // Incomplete class type not allowed


So i've added all the includes that the documentation deemed necessary. I'm curious what the issue here is? Thank you.

https://answers.unrealengine.com/questions/290455/quick-question-umediaplayer-is-undefined.html?sort=oldest

I followed from this thread actually.

Product Version: UE 4.12
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asked Aug 19 '16 at 03:16 PM in C++ Programming

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Mark James G
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Okay, so in case anybody is running into this problem whether it's with this or other files then here is what you do.

1) Go to the .uproject file and right click it to Generate Visual Studio Files.

2) Go ahead and write #include "MediaPlayer.h" or #include "Public/MediaPlayer.h"

3) Success!

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answered Aug 19 '16 at 08:27 PM

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Mark James G
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