The clients are stuttering in multiplayer
Im making a multiplayer game , and when i play with as a client, the charcter is stuttering, but the other player don't see it stuttering :
I search but i don't find a solution :/ Any idea ?
asked Aug 19 '16 at 02:08 PM in Blueprint Scripting
The server does not stutter because it is the authority. Any and all values are final. The same is not true of the client. If the character is told to move on the client then tells the server to move, the server's move will "undo" the client's move on replication, thus causing the stutter. Ensure you are running no movement code on the client.
answered Aug 19 '16 at 11:39 PM
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