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The clients are stuttering in multiplayer

Hello everyone,

Im making a multiplayer game , and when i play with as a client, the charcter is stuttering, but the other player don't see it stuttering :

alt text

I search but i don't find a solution :/ Any idea ?

Product Version: UE 4.12
bug16.png (915.3 kB)
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asked Aug 19 '16 at 02:08 PM in Blueprint Scripting

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The server does not stutter because it is the authority. Any and all values are final. The same is not true of the client. If the character is told to move on the client then tells the server to move, the server's move will "undo" the client's move on replication, thus causing the stutter. Ensure you are running no movement code on the client.

https://wiki.unrealengine.com/Replication https://docs.unrealengine.com/latest/INT/Gameplay/Networking/CharacterMovementComponent/

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answered Aug 19 '16 at 11:39 PM

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avatar image Ninjoe Aug 20 '16 at 10:34 AM

So i must look in my third person character blueprint if i have a movement code running on owning client ? ( Sorry if i don't understand ^^ )

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