Bad quality of cubemap with mipmaps
I've noticed that cubemaps with mipmapping enabled get really blurry. Only when you set "Mip Gen Settings" of a cubemap to "NoMipmaps" it looks like it should, no other settings of the texture helps. The quality is bad in the texture preview, as well as in the editor, and looking through the camera, no matter how close you are to the textured object.
asked Aug 19 '16 at 02:44 PM in Bug Reports
This is expected as an Ambient Cubemap is only intended to be used for a subtle directional ambient term (useful in games with completely dynamic lighting), or for model viewer applications. This is why the default behavior is blurred as you do not need the crisp image because you are just using the color values within the cubemap to provide ambient lighting. Set the Compression Settings to 'HDR (RGB, no sRGB) as this is the default setting.
Let me know if you have further questions or need additional assistance.
answered Aug 19 '16 at 03:20 PM
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