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LightMaps and Blueprints


I am trying to build lightmaps with more then one Actor inside a blueprint. When I "Convert Selected Actor to Blueprint Class" this BP will bake out lightmaps. All Test done in a blank project with some lights.

When I use "Covert Selected Components to BP Class" Actors inside build zero maps. I have tried this with a single actor with no maps being created. Is there a problem with Covert selected components to BP class? Do we have a workaround? We use blueprints in a lot of different areas and this is causing a very big problem.

Any help would be greatly appreciated.

Best, J

Product Version: UE 4.12
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asked Aug 19 '16 at 03:44 PM in Blueprint Scripting

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