OSX Packaging Error: Folder locale not found

I am trying to package my project on OSX 10.11. Unfortunately, Packaging fails with the following error:

Setting up Mono
Building MagicMirror...
Performing full C++ include scan (building a new target)
Creating makefile for MagicMirror (no existing makefile)
Compiling with MacOSX SDK 10.11
ERROR: Unable to instantiate instance of 'CEF3' object type from compiled assembly 'MagicMirrorModuleRules'.  Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements.  The CLR exception details may provide more information:  System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Directory 'ThirdParty/CEF3/cef_binary_3.2272.24.ga8ab9ad_macosx64/Release/locale' not found.
  at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0 
  at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0 
  at CEF3..ctor (UnrealBuildTool.TargetInfo Target) [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 
  --- End of inner exception stack trace ---
  at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0 
  at UnrealBuildTool.RulesCompiler+RulesAssembly.CreateModuleRules (System.String ModuleName, UnrealBuildTool.TargetInfo Target, System.String& ModuleFileName) [0x00000] in <filename unknown>:0 

I read another question on here where the error was coming from the source build. However, this is not a source build of the engine but downloaded straight from the launcher.

EDIT 1: Completely reinstalling Unreal Engine did nothing. Still the same error.

EDIT 2: When creating the “locale” folder, the compilation works. However, I now have the following errors:

clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/WebSockets/libwebsockets/lib/Mac/libwebsockets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/HACD/HACD_1.0/lib/Mac/libhacd.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/VHACD/lib/Mac/libVHACD_LIB.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/FBX/2014.2.1/lib/mac/libfbxsdk.dylib'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/nvTriStrip/nvTriStrip-1.0.0/Lib/Mac/libnvtristrip.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/ForsythTriOO/Lib/Mac/libForsythTriOptimizer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Source/ThirdParty/MikkTSpace//lib/Mac/libMikkTSpace.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealEd.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AnimGraph.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GraphEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ClassViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PropertyEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-EditorWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Documentation.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SourceCodeAccess.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SourceControl.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ContentBrowser.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SourceControlWindows.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AssetTools.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-CurveAssetEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TextureEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Kismet.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Merge.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MessageLog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-KismetWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-BlueprintGraph.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-KismetCompiler.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MovieSceneTools.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Sequencer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SequencerWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-FunctionalTesting.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DerivedDataCache.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DesktopPlatform.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-HotReload.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DirectoryWatcher.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-WorkspaceMenuStructure.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AddContentDialog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-WidgetCarousel.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ConfigEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TargetPlatform.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ActorPickerMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-OnlineBlueprintSupport.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-InputBindingEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LauncherServices.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealEdMessages.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MaterialEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-NetworkFileSystem.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-RawMesh.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SoundClassEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SoundCueEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-StatsViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SwarmInterface.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TargetDeviceServices.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-InternationalizationSettings.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SharedSettingsWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ExternalImagePicker.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MeshPaint.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TreeMap.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MaterialUtilities.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LocalizationService.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GameProjectGeneration.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-HardwareTargeting.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-BspMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LevelEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-NewsFeed.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DeviceProfileServices.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SceneOutliner.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Persona.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealAudio.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealAudioCoreAudio.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-EditorWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SourceCodeAccess.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SourceControl.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-WorkspaceMenuStructure.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-CurveAssetEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DesktopPlatform.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TargetPlatform.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MessageLog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Localization.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LocalizationService.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TranslationEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-NewsFeed.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-StatsViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DeviceProfileServices.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SceneOutliner.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ActorPickerMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Merge.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SequencerWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Sequencer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MovieSceneTools.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-FunctionalTesting.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-KismetCompiler.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-BlueprintGraph.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-KismetWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DerivedDataCache.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DirectoryWatcher.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-HotReload.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-HardwareTargeting.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-WidgetCarousel.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SuperSearch.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AddContentDialog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GameProjectGeneration.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-BlueprintCompilerCppBackend.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Kismet.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Persona.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DeviceManager.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ExternalImagePicker.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SharedSettingsWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SettingsEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealEdMessages.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AutomationController.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AutomationWindow.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ScreenShotComparisonTools.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ScreenShotComparison.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ProfilerClient.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Profiler.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SessionFrontend.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Layers.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-RawMesh.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LandscapeEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MaterialUtilities.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MeshSimplifier.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MeshUtilities.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-WorldBrowser.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MainFrame.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DeviceProfileEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UndoHistory.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-NewLevelDialog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-CollectionManager.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-BspMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PlacementMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UserFeedback.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TreeMap.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SizeMap.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ReferenceViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or di
MainFrameActions: Packaging (Mac): rectory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LauncherServices.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-IntroTutorials.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LevelEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DeviceProfileEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UndoHistory.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ProjectTargetPlatformEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-OutputLog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-EditorLiveStreaming.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-LocalizationDashboard.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MainFrame.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TextureEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-CurveTableEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DataTableEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DestructibleMeshEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MaterialEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DesktopWidgets.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-FontEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SoundCueEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SoundClassEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AssetTools.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SourceControlWindows.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ContentBrowser.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Documentation.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ConfigEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PropertyEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ClassViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GraphEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AnimGraph.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-OnlineBlueprintSupport.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-InputBindingEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-NetworkFileSystem.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-SwarmInterface.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TargetDeviceServices.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-InternationalizationSettings.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MeshPaint.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealAudio.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealAudioCoreAudio.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-StaticMeshEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DistCurveEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Cascade.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-DetailCustomizations.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UMGEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Matinee.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-EditorSettingsViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ComponentVisualizers.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PackagesDialog.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PhAT.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ProjectLauncher.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GeometryMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-TextureAlignMode.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-FoliageEdit.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PackageDependencyInfo.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-Blutility.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-NiagaraEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-MergeActors.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ProjectSettingsViewer.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-PListEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-AIGraph.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-BehaviorTreeEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-EnvironmentQueryEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such 
MainFrameActions: Packaging (Mac): file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-ViewportSnapping.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GameplayTagsEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GameplayTasksEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-GameplayAbilitiesEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/IOS/UE4-IOSRuntimeSettings.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/IOS/UE4-IOSPlatformEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/HTML5/UE4-HTML5TargetPlatform.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/HTML5/UE4-HTML5PlatformEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/Android/UE4-AndroidRuntimeSettings.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/Android/UE4-AndroidDeviceDetection.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/Android/UE4-AndroidPlatformEditor.a'
MainFrameActions: Packaging (Mac): mono: clang: error: no such file or directory: '/Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/Mac/UE4-UnrealEd.a'
MainFrameActions: Packaging (Mac): mono: error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: can't open file: /Users//website/IntelligentMirror/MagicMirror/Binaries/Mac/MagicMirror.app/Contents/MacOS/MagicMirror (No such file or directory)
MainFrameActions: Packaging (Mac): mono: error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: can't open file: /Users//website/IntelligentMirror/MagicMirror/Binaries/Mac/MagicMirror.app/Contents/MacOS/MagicMirror (No such file or directory)
MainFrameActions: Packaging (Mac): mono: error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/install_name_tool: can't open file: /Users//website/IntelligentMirror/MagicMirror/Binaries/Mac/MagicMirror.app/Contents/MacOS/MagicMirror (No such file or directory)
MainFrameActions: Packaging (Mac): mono: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Mac): mono: ERROR: UBT ERROR: Failed to produce item: /Users//website/IntelligentMirror/MagicMirror/Binaries/Mac/MagicMirror.app/Contents/MacOS/MagicMirror
MainFrameActions: Packaging (Mac): mono: Total build time: 154.82 seconds
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 155.066042s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): /Volumes/Additional_Storage/Unreal Engine/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe MagicMirror Mac Development  /Users//website/IntelligentMirror/MagicMirror/MagicMirror.uproject  -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.08.21-15.48.23.txt' 
MainFrameActions: Packaging (Mac): Stacktrace:   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, System.String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at AutomationTool.UE4Build.Build (AutomationTool
MainFrameActions: Packaging (Mac): .BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac):   at BuildCommand.Execute () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error

EDIT 3: Packaging a fresh code project works without a problem.

The error was on my end, as I was still referencing the UnrealEd module, while packaging.

If the same happens to you then kindly note that it is due to the 3rd party library that you are using in your project.

So the solution is to remove that library from your project and try another one , moreover try to code from scratch for that task if possible instead of using such libraries.

It happens because those libraries use another library or libraries.

Hope it helps you.