PackagingResults:Error: Error Unknown Cook Failure

I have tried to package my game it does not seem to be working and i think it is to do with the blueprints somehow. But the blueprints themselves look. Here is the the message I get when it fails:

LogInit:Display: RandInit(1869045717) SRandInit(1869045717). LogTaskGraph: Started task graph with 4 named threads and 5 total threads. LogStats: Stats thread started at 0.057768 LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 LogInit: API Version: 2672455 LogInit: Compiled (64-bit): Sep 28 2015 10:25:44 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.9 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: LOIS-PC LogInit: User: Lois LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =3.415996 MHz LogMemory: Memory total: Physical=3.9GB (4GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 54.33 MB used, 54.33 MB peak LogMemory: Process Virtual Memory: 55.33 MB used, 55.33 MB peak LogMemory: Physical Memory: 3118.21 MB used, 4034.34 MB total LogMemory: Virtual Memory: 367.99 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 610 (Feature Level 11_0) LogD3D11RHI: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 2017MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 2017MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 681 MB (70% of 973 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Intermediate/Shaders/WorkingDirectory/15632/). LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Intermediate/Shaders/tmp/469CA79243ED986017A626BDA76B6627/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 41MB C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Lois/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogObj: 28361 objects as part of root set at end of initial load. LogUObjectAllocator: 6038872 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.14s 41MB C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9 LogAnalytics: [UEEditor.Rocket.Release] SetUserId da43d240457d74397354ad834df067c7|8b1cecadb30b4da9a6b82d180a5a5850|cbb32996-5b57-43f0-86d5-68ab66f72c16 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Content/' took 0.30s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-12.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A9518400 LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogAIModule: Creating AISystem for world Level-12 LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-12.Level-12:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 131.11ms to complete. LogFileHelpers: Loading map 'Level-12' took 70.020 LogCollectionManager: Loaded 0 collections in 0.026835 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Content/Developers/Lois/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Content/Collections/' took 0.01s LogContentBrowser: Native class hierarchy populated in 0.0269 seconds. Added 1867 classes and 333 folders. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000011 seconds LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0021 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 80.85 seconds (BP compile: 0.44 seconds) LogContentStreaming: Texture pool size now 200 MB LogRenderer: Reallocating scene render targets to support 828x520 (Frame:2). Cmd: UpdateLandscapeEditorData -warnings LogAssetRegistry: Asset discovery search completed in 78.1528 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000031 seconds (updated 0 objects) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogSavePackage: Save=2865.961182ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-13084A8140486141C8AE3B90AEAC5DE0F2.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 2961.249955ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap LogFileHelpers: Saving map 'Level-13' took 7.945 LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.092 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.086 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.051 secs) Cmd: UpdateLandscapeEditorData LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:13:51 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.392411s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001429s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.432907s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.13.52 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.063504 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.087 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027390314A40 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.071 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.020 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube6) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.023 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.060 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) Cmd: EDIT PASTE LogLinker:Warning: Can't find file '/Game/PLANET/PLANET' LogLinker: Can't find file '/Game/PLANET/PLANET' LogProperty:Warning: ObjectProperty /Script/Engine.StaticMeshComponent:StaticMesh: unresolved reference to 'StaticMesh'/Game/PLANET/PLANET.PLANET'' LogLinker:Warning: Can't find file '/Game/PLANET/Material_001' LogLinker: Can't find file '/Game/PLANET/Material_001' LogProperty:Warning: ObjectProperty /Script/Engine.MeshComponent:OverrideMaterials.OverrideMaterials: unresolved reference to 'Material'/Game/PLANET/Material_001.Material_001'' LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.095 secs) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Delete Actors LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: MAP LOAD FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-12.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Level-12.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273C8766480 LogAIModule: Creating AISystem for world Level-12 LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-12.Level-12:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 283.515ms to complete. LogFileHelpers: Loading map 'Level-12' took 48.645 Cmd: UpdateLandscapeEditorData -warnings LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. Cmd: MAP LOAD FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Level-13.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002739B5C6480 LogAIModule: Creating AISystem for world Level-13 LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 107.254ms to complete. LogFileHelpers: Loading map 'Level-13' took 2.254 Cmd: UpdateLandscapeEditorData Cmd: UpdateLandscapeEditorData -warnings LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.059 secs) LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.083 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.110 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.085 secs) Cmd: UpdateLandscapeEditorData LogFactory: FactoryCreateBinary: StaticMesh with FbxFactory (0 0 ../../../../../../Users/Lois/Desktop/PLANET.fbx) LogFbx: ItemName: GlobalSettings, ItemCount : 1 LogFbx: ItemName: NodeAttribute, ItemCount : 2 LogFbx: ItemName: Geometry, ItemCount : 1 LogFbx: ItemName: Model, ItemCount : 3 LogFbx: ItemName: Material, ItemCount : 1 LogFbx: Loading FBX Scene from ../../../../../../Users/Lois/Desktop/PLANET.fbx LogFbx: FBX Scene Loaded Succesfully LogFbx: Loading FBX Scene from ../../../../../../Users/Lois/Desktop/PLANET.fbx LogFbx: FBX Scene Loaded Succesfully LogLinker:Warning: Can't find file '/Game/PLANET/Material_001' LogLinker:Warning: Can't find file '/Game/PLANET/Material_001' LogMaterial: Missing cached shader map for material Material_001, compiling. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogFbx:Warning: Triangulating static mesh Sphere LogStaticMesh: Building static mesh PLANET... LogStaticMesh: Built static mesh [0.273123.2s] /Game/PLANET/PLANET.PLANET FBXImport:Warning: Warning Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. LogActorFactory: Actor Factory created PLANET LogActorFactory: Actor Factory created PLANET Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLANET) LogRenderer: Reallocating scene render targets to support 828x744 (Frame:11953). Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PLANET/PLANET" FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/PLANET/PLANET.uasset" SILENT=true LogSavePackage: Save=15.054174ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/PLANET55DC87254A7E022E44BF27AB5263AF1D.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/PLANET/PLANET.uasset' LogSavePackage: Total save time: 20.074964ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/PLANET/PLANET.uasset LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/Lois/Desktop/grass-free-texture.jpg) LogTexture:Display: Building textures: grass-free-texture (BGRA8) LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/Lois/Desktop/grass-free-texture.jpg) LogTexture:Display: Building textures: grass-free-texture (BGRA8) LogMaterial: Missing cached shader map for material grass-free-texture_Mat, compiling. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273D6A01120 LogMaterial: Missing cached shader map for material grass-free-texture_Mat, compiling. LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/grass-free-texture_Mat.grass-free-texture_Mat for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogMaterial: Missing cached shader map for material grass-free-texture_Mat, compiling. LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:30:45 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.028802s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001033s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.030061s) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.30.45 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007868 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 1.187 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002739D3BDDA0 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLANET) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.089 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.075 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.024 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.087 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.046 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube6) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox2) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted 0 Actors (5.079 secs) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox) LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:40:23 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.032375s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001808s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.034547s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.40.23 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007601 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.833 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273D6E4D8A0 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_PillarFrame) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:44:01 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.040957s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001762s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.043062s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.44.01 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007318 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.822 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogCharacterMovement: ThirdPersonCharacter_C_0 is stuck and failed to move! LogCharacterMovement: ThirdPersonCharacter_C_0 is stuck and failed to move! LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273DE0D9F80 LogSavePackage: Save=312.084686ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-13_Auto1E0712CA649FABCA1A027DABDFB7FBE8C.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Maps/Level-13_Auto1.umap' LogSavePackage: Total save time: 9048.982784ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Maps/Level-13_Auto1.umap LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/StarterContent/Maps/Level-13' took 9.330 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 9.330 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/PLANET/Material_001] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Material /Game/PLANET/Material_001.Material_001] OBJ SavePackage: Finished generating thumbnails for package [/Game/PLANET/Material_001] LogSavePackage: Save=11.101301ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Material_001_Auto18180EF264E400ABB390E43B2261AEA72.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/PLANET/Material_001_Auto1.uasset' LogSavePackage: Total save time: 12.779582ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/PLANET/Material_001_Auto1.uasset OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Grass/grass-free-texture] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Grass/grass-free-texture.grass-free-texture] OBJ SavePackage: Finished generating thumbnails for package [/Game/Grass/grass-free-texture] LogSavePackage: Save=51.248302ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/grass-free-texture_Auto1B4E462914C3218F43D8507AC7916C016.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Auto1.uasset' LogSavePackage: Total save time: 53.012356ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Auto1.uasset OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Grass/grass-free-texture_Mat] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Material /Game/Grass/grass-free-texture_Mat.grass-free-texture_Mat] OBJ SavePackage: Finished generating thumbnails for package [/Game/Grass/grass-free-texture_Mat] LogSavePackage: Save=16.569105ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/grass-free-texture_Mat_Auto159D96D324D9BCE5E4BBCE5AC2B1FF905.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Mat_Auto1.uasset' LogSavePackage: Total save time: 18.704355ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Mat_Auto1.uasset OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Materials/grass-free-texture_Mat] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Material /Game/StarterContent/Materials/grass-free-texture_Mat.grass-free-texture_Mat] OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Materials/grass-free-texture_Mat] LogSavePackage: Save=13.069395ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/grass-free-texture_Mat_Auto17D02405746B8F6E5F44884B80DBC9FD1.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Materials/grass-free-texture_Mat_Auto1.uasset' LogSavePackage: Total save time: 14.944103ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Materials/grass-free-texture_Mat_Auto1.uasset LogFileHelpers: Auto-saving content packages took 0.224 LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0137 seconds. Added 107 classes and 0 folders. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' BlueprintLog: New page: Pre-Play auto-recompile LogPlayLevel: [PlayLevel] Compiling Level-13 before play... LogPlayLevel: PlayLevel: Blueprint regeneration took 62 ms (1 blueprints) LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273CE0B45E0 PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:57:56 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.042181s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.000945s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.043452s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.57.56 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007861 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.762 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027387587060 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLANET) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:59:44 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.033987s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001315s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.035622s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.59.44 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007090 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.487 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027408F0BB00 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:01:15 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.030951s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001269s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.032515s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.01.15 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.006781 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.43 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A8E83100 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:01:50 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.032189s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001360s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.033881s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.01.50 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.006893 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.333 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273ACC6F6A0 LogSavePackage: Save=174.843002ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-138BD9835744664FE7EB31589C38A0A918.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 226.386681ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStats: STAT_HLOD_InitializeClusters - 0.363 ms LogStats: STAT_HLOD_FindMST - 0.003 ms LogStats: STAT_HLOD_BuildClusters - 232.932 ms LightingResults: New page: Lighting Build - Aug 19, 2016, 6:02:34 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:29 Cmd: UpdateLandscapeEditorData LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Water_Lake, compiling. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Water_Lake, compiling. LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. Job is a success! LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_4 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_0 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_1 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_2 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_4 (BGRA8) Lightmass on LOIS-PC: 1:18 min total, 4.75 sec importing, 1.34 sec setup, 1.91 sec photons, 1:09 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 4:39 min total, 1:08 min processing. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStaticLightingSystem: Illumination: 1:54 min (1.37 sec encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 5 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:04:38 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 6,085.713ms to complete. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:04:56 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.091157s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001373s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.092762s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.04.57 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007518 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.897 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A925B740 LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight2) MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogStats: STAT_HLOD_InitializeClusters - 0.030 ms LogStats: STAT_HLOD_FindMST - 0.001 ms LogStats: STAT_HLOD_BuildClusters - 35.653 ms LightingResults: New page: Lighting Build - Aug 19, 2016, 6:06:29 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:05 LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. Job is a success! LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_5 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_6 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_7 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_8 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) Lightmass on LOIS-PC: 1:33 min total, 3.27 sec importing, 1.32 sec setup, 1.24 sec photons, 1:27 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 5:49 min total, 1:27 min processing. LogStaticLightingSystem: Illumination: 1:39 min (662 ms encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 0.5 MB (0.5 MB streaming, 0.0 MB non-streaming), 10 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:08:10 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 480.362ms to complete. Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: SkyLight LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.091 secs) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PointLight LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.131 secs) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:09:13 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.069104s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001869s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.071364s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.09.13 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.013812 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 1.085 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002739B52A980 LogSavePackage: Save=202.741165ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-130B705A3E48794B53FC63538C23327F6B.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 395.926401ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight2) MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStats: STAT_HLOD_InitializeClusters - 0.029 ms LogStats: STAT_HLOD_FindMST - 0.002 ms LogStats: STAT_HLOD_BuildClusters - 35.363 ms LightingResults: New page: Lighting Build - Aug 19, 2016, 6:11:20 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:05 LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. Job is a success! LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_4 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_10 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_11 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_12 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_13 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_14 (BGRA8) Lightmass on LOIS-PC: 1:31 min total, 1.49 sec importing, 2.19 sec setup, 1.26 sec photons, 1:26 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 5:46 min total, 1:27 min processing. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStaticLightingSystem: Illumination: 1:37 min (303 ms encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 0.8 MB (0.8 MB streaming, 0.0 MB non-streaming), 15 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:12:58 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 256.444ms to complete. MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LightingResults: New page: Lighting Build - Aug 19, 2016, 6:14:02 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:05 Job is a success! LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_15 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_16 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_17 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_18 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_19 (BGRA8) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) Lightmass on LOIS-PC: 1:30 min total, 1.54 sec importing, 1.81 sec setup, 1.24 sec photons, 1:25 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 5:43 min total, 1:26 min processing. LogStaticLightingSystem: Illumination: 1:36 min (372 ms encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 1.1 MB (1.1 MB streaming, 0.0 MB non-streaming), 20 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:15:39 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 158.858ms to complete. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:15:51 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.085090s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.002112s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.087644s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.15.51 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.010116 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.713 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A532F920 LogSavePackage: Save=212.431458ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-13451C636342B5794B686219BEA1208774.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 252.228338ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Lois/Documents/Unreal Projects/MyProject4/MyProject4.uproject -cook -stage -archive -archivedirectory=C:/Users/Lois/Desktop/New folder (7) -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win64 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Lois/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.9) MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Lois\Desktop\New folder (7) MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Lois\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject4 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.08.19-17.16.24.txt MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.08.19-17.16.24.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject4 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-2037218530) SRandInit(-2037218528). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.35:633][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:302][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:311][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:319][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:327][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:335][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:348][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:354][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:361][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:367][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:372][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:377][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:382][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:401][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:477][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:482][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:488][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:501][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:501][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:955][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.42:417][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.42:635][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.54:723][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.08:440][ 0]LogCook:Display: Done creating registry. It took 13.07s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:707][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:724][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:734][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:754][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:521][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:974][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:993][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:995][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:048][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:048][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:080][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:081][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:084][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:084][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:099][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:100][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:125][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:126][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:128][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:128][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:131][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:132][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:210][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:211][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:215][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:216][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:696][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:697][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:706][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:706][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:710][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:711][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:764][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:765][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:768][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:769][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:776][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:777][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:779][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:780][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:797][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:797][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:800][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:800][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:803][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:804][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:806][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:807][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:810][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:818][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:823][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:824][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:838][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:838][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:850][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:851][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:859][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:860][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:872][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:872][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:874][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:874][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:974][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:976][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:980][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:983][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:010][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:011][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:016][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:017][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:025][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:026][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:038][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:038][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:044][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:044][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:050][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:051][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:054][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:054][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:067][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:068][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:074][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:075][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:077][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:080][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:117][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:118][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:132][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:133][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:136][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:137][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:171][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:171][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:178][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:179][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:184][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:185][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:187][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:188][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:194][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:195][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:206][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:207][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:208][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:209][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:210][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:211][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:212][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:212][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:213][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:214][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:215][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:216][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:217][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:218][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:219][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:219][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:222][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:222][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:242][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:245][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:246][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:247][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:261][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:262][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:304][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:305][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:307][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:307][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:310][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:311][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:316][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:317][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:318][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:318][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:320][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:320][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:324][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:324][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:325][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:326][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:333][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:333][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:336][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:336][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:338][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:338][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:340][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:341][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:345][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset MainFrameActions: Packaging (Wind (post truncated)

Yes I meant blueprints look good but the package failed

Hello ,

Looking at your log, there seem to be a few errors. I found these by using Ctrl+f to look for the word “Error”.

LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs.

MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error:

Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error:

Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world.

LogBlueprint:Error: [compiler Level-11] Error Couldn’t find object for bound event node OnActorBeginOverlap

If you need any more information on these errors, please let me know. Fixing these should cause your packaging attempts to succeed.