I have tried to package my game it does not seem to be working and i think it is to do with the blueprints somehow. But the blueprints themselves look. Here is the the message I get when it fails:
LogInit:Display: RandInit(1869045717) SRandInit(1869045717). LogTaskGraph: Started task graph with 4 named threads and 5 total threads. LogStats: Stats thread started at 0.057768 LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 LogInit: API Version: 2672455 LogInit: Compiled (64-bit): Sep 28 2015 10:25:44 LogInit: Compiled with Visual C++: 18.00.21005.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.9 LogInit: Command line: LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: LOIS-PC LogInit: User: Lois LogInit: CPU Page size=4096, Cores=2 LogInit: High frequency timer resolution =3.415996 MHz LogMemory: Memory total: Physical=3.9GB (4GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 54.33 MB used, 54.33 MB peak LogMemory: Process Virtual Memory: 55.33 MB used, 55.33 MB peak LogMemory: Physical Memory: 3118.21 MB used, 4034.34 MB total LogMemory: Virtual Memory: 367.99 MB used, 134217728.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 610 (Feature Level 11_0) LogD3D11RHI: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 2017MB of shared system memory, 1 output[s] LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0) LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 2017MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogD3D11RHI: !Direct3DDevice LogRHI: Texture pool is 681 MB (70% of 973 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Intermediate/Shaders/WorkingDirectory/15632/). LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Intermediate/Shaders/tmp/469CA79243ED986017A626BDA76B6627/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.06s 41MB C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Lois/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.000000MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogObj: 28361 objects as part of root set at end of initial load. LogUObjectAllocator: 6038872 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.14s 41MB C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogAnalytics: Creating configured Analytics provider AnalyticsET LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9 LogAnalytics: [UEEditor.Rocket.Release] SetUserId da43d240457d74397354ad834df067c7|8b1cecadb30b4da9a6b82d180a5a5850|cbb32996-5b57-43f0-86d5-68ab66f72c16 LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Content/' took 0.30s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-12.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A9518400 LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogAIModule: Creating AISystem for world Level-12 LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-12.Level-12:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 131.11ms to complete. LogFileHelpers: Loading map 'Level-12' took 70.020 LogCollectionManager: Loaded 0 collections in 0.026835 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Content/Developers/Lois/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Lois/Documents/Unreal Projects/MyProject4/Content/Collections/' took 0.01s LogContentBrowser: Native class hierarchy populated in 0.0269 seconds. Added 1867 classes and 333 folders. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000011 seconds LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0014 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0021 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogLoad: Full Startup: 80.85 seconds (BP compile: 0.44 seconds) LogContentStreaming: Texture pool size now 200 MB LogRenderer: Reallocating scene render targets to support 828x520 (Frame:2). Cmd: UpdateLandscapeEditorData -warnings LogAssetRegistry: Asset discovery search completed in 78.1528 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000031 seconds (updated 0 objects) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogSavePackage: Save=2865.961182ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-13084A8140486141C8AE3B90AEAC5DE0F2.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 2961.249955ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap LogFileHelpers: Saving map 'Level-13' took 7.945 LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.092 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.086 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.051 secs) Cmd: UpdateLandscapeEditorData LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:13:51 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.392411s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001429s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.432907s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.13.52 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_0 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.063504 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.087 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027390314A40 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.071 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.020 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube6) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.023 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.060 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) Cmd: EDIT PASTE LogLinker:Warning: Can't find file '/Game/PLANET/PLANET' LogLinker: Can't find file '/Game/PLANET/PLANET' LogProperty:Warning: ObjectProperty /Script/Engine.StaticMeshComponent:StaticMesh: unresolved reference to 'StaticMesh'/Game/PLANET/PLANET.PLANET'' LogLinker:Warning: Can't find file '/Game/PLANET/Material_001' LogLinker: Can't find file '/Game/PLANET/Material_001' LogProperty:Warning: ObjectProperty /Script/Engine.MeshComponent:OverrideMaterials.OverrideMaterials: unresolved reference to 'Material'/Game/PLANET/Material_001.Material_001'' LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.095 secs) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Delete Actors LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Clicking on Actors Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors Cmd: MAP LOAD FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-12.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Level-12.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273C8766480 LogAIModule: Creating AISystem for world Level-12 LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-12.Level-12:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 283.515ms to complete. LogFileHelpers: Loading map 'Level-12' took 48.645 Cmd: UpdateLandscapeEditorData -warnings LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. Cmd: MAP LOAD FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: Level-13.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002739B5C6480 LogAIModule: Creating AISystem for world Level-13 LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 107.254ms to complete. LogFileHelpers: Loading map 'Level-13' took 2.254 Cmd: UpdateLandscapeEditorData Cmd: UpdateLandscapeEditorData -warnings LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.059 secs) LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.083 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.110 secs) Cmd: UpdateLandscapeEditorData LogEditorActor: Deleted Actor: Landscape LogEditorActor: Deleted 1 Actors (0.085 secs) Cmd: UpdateLandscapeEditorData LogFactory: FactoryCreateBinary: StaticMesh with FbxFactory (0 0 ../../../../../../Users/Lois/Desktop/PLANET.fbx) LogFbx: ItemName: GlobalSettings, ItemCount : 1 LogFbx: ItemName: NodeAttribute, ItemCount : 2 LogFbx: ItemName: Geometry, ItemCount : 1 LogFbx: ItemName: Model, ItemCount : 3 LogFbx: ItemName: Material, ItemCount : 1 LogFbx: Loading FBX Scene from ../../../../../../Users/Lois/Desktop/PLANET.fbx LogFbx: FBX Scene Loaded Succesfully LogFbx: Loading FBX Scene from ../../../../../../Users/Lois/Desktop/PLANET.fbx LogFbx: FBX Scene Loaded Succesfully LogLinker:Warning: Can't find file '/Game/PLANET/Material_001' LogLinker:Warning: Can't find file '/Game/PLANET/Material_001' LogMaterial: Missing cached shader map for material Material_001, compiling. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogFbx:Warning: Triangulating static mesh Sphere LogStaticMesh: Building static mesh PLANET... LogStaticMesh: Built static mesh [0.273123.2s] /Game/PLANET/PLANET.PLANET FBXImport:Warning: Warning Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. LogActorFactory: Actor Factory created PLANET LogActorFactory: Actor Factory created PLANET Cmd: TRANSACTION UNDO LogEditorTransaction: Undo Move Actors LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (TITANIUMfinalforever2) LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLANET) LogRenderer: Reallocating scene render targets to support 828x744 (Frame:11953). Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/PLANET/PLANET" FILE="../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/PLANET/PLANET.uasset" SILENT=true LogSavePackage: Save=15.054174ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/PLANET55DC87254A7E022E44BF27AB5263AF1D.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/PLANET/PLANET.uasset' LogSavePackage: Total save time: 20.074964ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/PLANET/PLANET.uasset LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/Lois/Desktop/grass-free-texture.jpg) LogTexture:Display: Building textures: grass-free-texture (BGRA8) LogFactory: FactoryCreateBinary: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/Lois/Desktop/grass-free-texture.jpg) LogTexture:Display: Building textures: grass-free-texture (BGRA8) LogMaterial: Missing cached shader map for material grass-free-texture_Mat, compiling. LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273D6A01120 LogMaterial: Missing cached shader map for material grass-free-texture_Mat, compiling. LogMaterial:Warning: Failed to compile Material /Game/StarterContent/Materials/grass-free-texture_Mat.grass-free-texture_Mat for platform PCD3D_SM5, Default Material will be used in game. LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogMaterial: Missing cached shader map for material grass-free-texture_Mat, compiling. LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:30:45 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.028802s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001033s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.030061s) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.30.45 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_1 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007868 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 1.187 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002739D3BDDA0 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLANET) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube11) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.089 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube12) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube4) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.075 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube9) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.024 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube8) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.087 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube7) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.046 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube6) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube5) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: StaticMeshActor LogEditorActor: Deleted 1 Actors (0.021 secs) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox) LogEditorViewport: Clicking on Actor (LMB): PostProcessVolume (PostProcessVolume) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox2) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted 0 Actors (5.079 secs) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_Door) LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox) LogEditorViewport: Clicking on Actor (LMB): MatineeActor (MatineeActor) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:40:23 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.032375s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001808s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.034547s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.40.23 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_2 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007601 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.833 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273D6E4D8A0 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_PillarFrame) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:44:01 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.040957s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001762s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.043062s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.44.01 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_3 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007318 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.822 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogCharacterMovement: ThirdPersonCharacter_C_0 is stuck and failed to move! LogCharacterMovement: ThirdPersonCharacter_C_0 is stuck and failed to move! LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. LogLevel:Warning: DisableInput on a LevelScript actor can not be specified for only one PlayerController. Disabling for all PlayerControllers. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273DE0D9F80 LogSavePackage: Save=312.084686ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-13_Auto1E0712CA649FABCA1A027DABDFB7FBE8C.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Maps/Level-13_Auto1.umap' LogSavePackage: Total save time: 9048.982784ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Maps/Level-13_Auto1.umap LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/StarterContent/Maps/Level-13' took 9.330 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 9.330 OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/PLANET/Material_001] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Material /Game/PLANET/Material_001.Material_001] OBJ SavePackage: Finished generating thumbnails for package [/Game/PLANET/Material_001] LogSavePackage: Save=11.101301ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Material_001_Auto18180EF264E400ABB390E43B2261AEA72.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/PLANET/Material_001_Auto1.uasset' LogSavePackage: Total save time: 12.779582ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/PLANET/Material_001_Auto1.uasset OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Grass/grass-free-texture] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Grass/grass-free-texture.grass-free-texture] OBJ SavePackage: Finished generating thumbnails for package [/Game/Grass/grass-free-texture] LogSavePackage: Save=51.248302ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/grass-free-texture_Auto1B4E462914C3218F43D8507AC7916C016.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Auto1.uasset' LogSavePackage: Total save time: 53.012356ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Auto1.uasset OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Grass/grass-free-texture_Mat] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Material /Game/Grass/grass-free-texture_Mat.grass-free-texture_Mat] OBJ SavePackage: Finished generating thumbnails for package [/Game/Grass/grass-free-texture_Mat] LogSavePackage: Save=16.569105ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/grass-free-texture_Mat_Auto159D96D324D9BCE5E4BBCE5AC2B1FF905.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Mat_Auto1.uasset' LogSavePackage: Total save time: 18.704355ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/Grass/grass-free-texture_Mat_Auto1.uasset OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/StarterContent/Materials/grass-free-texture_Mat] ([1] browsable assets)... OBJ SavePackage: Rendered thumbnail for [Material /Game/StarterContent/Materials/grass-free-texture_Mat.grass-free-texture_Mat] OBJ SavePackage: Finished generating thumbnails for package [/Game/StarterContent/Materials/grass-free-texture_Mat] LogSavePackage: Save=13.069395ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/grass-free-texture_Mat_Auto17D02405746B8F6E5F44884B80DBC9FD1.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Materials/grass-free-texture_Mat_Auto1.uasset' LogSavePackage: Total save time: 14.944103ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Autosaves/Game/StarterContent/Materials/grass-free-texture_Mat_Auto1.uasset LogFileHelpers: Auto-saving content packages took 0.224 LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0137 seconds. Added 107 classes and 0 folders. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' BlueprintLog: New page: Pre-Play auto-recompile LogPlayLevel: [PlayLevel] Compiling Level-13 before play... LogPlayLevel: PlayLevel: Blueprint regeneration took 62 ms (1 blueprints) LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273CE0B45E0 PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:57:56 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.042181s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.000945s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.043452s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.57.56 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_4 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007861 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.762 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027387587060 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (PLANET) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 5:59:44 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.033987s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001315s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.035622s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-16.59.44 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_5 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007090 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.487 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000027408F0BB00 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:01:15 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.030951s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001269s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.032515s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.01.15 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_6 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.006781 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.43 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A8E83100 LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:01:50 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.032189s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001360s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.033881s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.01.50 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_7 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.006893 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.333 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273ACC6F6A0 LogSavePackage: Save=174.843002ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-138BD9835744664FE7EB31589C38A0A918.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 226.386681ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStats: STAT_HLOD_InitializeClusters - 0.363 ms LogStats: STAT_HLOD_FindMST - 0.003 ms LogStats: STAT_HLOD_BuildClusters - 232.932 ms LightingResults: New page: Lighting Build - Aug 19, 2016, 6:02:34 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:29 Cmd: UpdateLandscapeEditorData LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Water_Lake, compiling. LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer M_Water_Lake, compiling. LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. Job is a success! LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_4 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_0 (G8) LogTexture:Display: Building textures: ShadowMapTexture2D_1 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_2 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_3 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_4 (BGRA8) Lightmass on LOIS-PC: 1:18 min total, 4.75 sec importing, 1.34 sec setup, 1.91 sec photons, 1:09 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 4:39 min total, 1:08 min processing. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStaticLightingSystem: Illumination: 1:54 min (1.37 sec encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 5 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:04:38 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 6,085.713ms to complete. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:04:56 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.091157s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001373s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.092762s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.04.57 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_8 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.007518 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 0.897 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A925B740 LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight2) MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogStats: STAT_HLOD_InitializeClusters - 0.030 ms LogStats: STAT_HLOD_FindMST - 0.001 ms LogStats: STAT_HLOD_BuildClusters - 35.653 ms LightingResults: New page: Lighting Build - Aug 19, 2016, 6:06:29 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:05 LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. Job is a success! LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_5 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_6 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_7 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_8 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_9 (BGRA8) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) Lightmass on LOIS-PC: 1:33 min total, 3.27 sec importing, 1.32 sec setup, 1.24 sec photons, 1:27 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 5:49 min total, 1:27 min processing. LogStaticLightingSystem: Illumination: 1:39 min (662 ms encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 0.5 MB (0.5 MB streaming, 0.0 MB non-streaming), 10 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:08:10 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 480.362ms to complete. Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: SkyLight LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.091 secs) Cmd: DELETE Cmd: ACTOR DELETE LogEditorActor: Deleted Actor: PointLight LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. LogEditorActor: Deleted 1 Actors (0.131 secs) LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:09:13 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.069104s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.001869s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.071364s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.09.13 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_9 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.013812 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 1.085 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002739B52A980 LogSavePackage: Save=202.741165ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-130B705A3E48794B53FC63538C23327F6B.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 395.926401ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint) LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight2) MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStats: STAT_HLOD_InitializeClusters - 0.029 ms LogStats: STAT_HLOD_FindMST - 0.002 ms LogStats: STAT_HLOD_BuildClusters - 35.363 ms LightingResults: New page: Lighting Build - Aug 19, 2016, 6:11:20 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:05 LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. Job is a success! LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion0_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_4 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_5 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion0_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_10 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_11 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_12 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_13 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_14 (BGRA8) Lightmass on LOIS-PC: 1:31 min total, 1.49 sec importing, 2.19 sec setup, 1.26 sec photons, 1:26 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 5:46 min total, 1:27 min processing. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogStaticLightingSystem: Illumination: 1:37 min (303 ms encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 0.8 MB (0.8 MB streaming, 0.0 MB non-streaming), 15 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:12:58 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 256.444ms to complete. MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LightingResults: New page: Lighting Build - Aug 19, 2016, 6:14:02 PM LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED LogEditorBuildUtils: Build time 0:00:05 Job is a success! LightingResults:Error: Error TITANIUMfinalforever2 Object has overlapping UVs. LightingResults: Info TITANIUMfinalforever2 Lightmap UV are overlapping by 100.0%. Please adjust content - Enable Error Coloring to visualize. LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_4 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_4 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_4 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_6 (DXT1) LogTexture:Display: Building textures: HQ_Lightmap1_5 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_5 (DXT1) LogTexture:Display: Building textures: SkyOcclusion1_6 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_6 (AutoDXT) LogTexture:Display: Building textures: ShadowMapTexture2D_15 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_16 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_17 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_18 (BGRA8) LogTexture:Display: Building textures: ShadowMapTexture2D_19 (BGRA8) LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) Lightmass on LOIS-PC: 1:30 min total, 1.54 sec importing, 1.81 sec setup, 1.24 sec photons, 1:25 min processing, 0 ms extra exporting [6/6 mappings]. Threads: 5:43 min total, 1:26 min processing. LogStaticLightingSystem: Illumination: 1:36 min (372 ms encoding lightmaps) LogStaticLightingSystem: Lightmap texture memory: 0.2 MB (0.2 MB streaming, 0.0 MB non-streaming), 12 textures LogStaticLightingSystem: Shadowmap texture memory: 1.1 MB (1.1 MB streaming, 0.0 MB non-streaming), 20 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: Level-13 - Aug 19, 2016, 6:15:39 PM MapCheck:Error: Error SM_PillarFrame_19 SM_PillarFrame_19 : Invalid DrawScale/DrawScale3D MapCheck:Error: Error SkyLight_0 Multiple sky lights are active, only one can be enabled per world. MapCheck:Error: Error SkyLight2_3 Multiple sky lights are active, only one can be enabled per world. MapCheck: Info Map check complete: 3 Error(s), 0 Warning(s), took 158.858ms to complete. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: Level-13 (Aug 19, 2016, 6:15:51 PM) LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_0_Level-13 LogPlayLevel: PIE: StaticDuplicateObject took: (0.085090s) LogAIModule: Creating AISystem for world Level-13 LogPlayLevel: PIE: World Init took: (0.002112s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level-13.Level-13 to /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 (0.087644s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'ThirdPersonGameMode_C' LogPrimitiveComponent: Zero scaling not supported (/Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.SM_PillarFrame_19.StaticMeshComponent0) LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13 up for play (max tick rate 0) at 2016.08.19-17.15.51 LogActor:Warning: GameSession /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameSession_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogActor:Warning: GameNetworkManager /Game/StarterContent/Maps/UEDPIE_0_Level-13.Level-13:PersistentLevel.GameNetworkManager_10 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily LogWorld: Bringing up level for play took: 0.010116 PIE: Info Play in editor start time for /Game/StarterContent/Maps/UEDPIE_0_Level-13 -0.713 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel' has LevelScriptBlueprint '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' with GeneratedClass '/Game/StarterContent/Maps/Level-13.Level-13_C' with ClassGeneratedBy '/Game/StarterContent/Maps/Level-13.Level-13:PersistentLevel.Level-13' LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000273A532F920 LogSavePackage: Save=212.431458ms LogSavePackage: Moving '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Level-13451C636342B5794B686219BEA1208774.tmp' to '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap' LogSavePackage: Total save time: 252.228338ms LogSavePackage:Warning: Finished SavePackage ../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/StarterContent/Maps/Level-13.umap MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Lois/Documents/Unreal Projects/MyProject4/MyProject4.uproject -cook -stage -archive -archivedirectory=C:/Users/Lois/Desktop/New folder (7) -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win64 -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Lois/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.9) MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Lois\Desktop\New folder (7) MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Lois\Documents\Unreal Projects\MyProject4\Saved\StagedBuilds MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject4 MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.08.19-17.16.24.txt MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Lois\Documents\Unreal Projects\MyProject4\MyProject4.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.08.19-17.16.24.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject4 MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-2037218530) SRandInit(-2037218528). MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.35:633][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:302][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:311][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:319][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:327][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:335][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:348][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:354][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:361][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:367][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:372][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:377][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:382][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:401][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:477][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:482][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:488][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:501][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:501][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.41:955][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.42:417][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Lois/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.42:635][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.16.54:723][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.08:440][ 0]LogCook:Display: Done creating registry. It took 13.07s. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:707][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPerson_Jump.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:724][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:734][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.13:754][ 0]LogLinker:Warning: Asset '../../../../../../Users/Lois/Documents/Unreal Projects/MyProject4/Content/Mannequin/Animations/ThirdPersonIdle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:521][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C' MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:974][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:993][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.16:995][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:048][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:048][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:080][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:081][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:084][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:084][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:099][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:100][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:125][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:126][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:128][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:128][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:131][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:132][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:210][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:211][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:215][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:216][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:696][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:697][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:706][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:706][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:710][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:711][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:764][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:765][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:768][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:769][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:776][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:777][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:779][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:780][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:797][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:797][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:800][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:800][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:803][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:804][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:806][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:807][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:810][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:818][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:823][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:824][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:838][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:838][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.17:850][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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(Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:311][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:316][ 0]LogSavePackage:Warning: Finished SavePackage C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:317][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/Lois/Documents/Unreal Projects/MyProject4/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.19-16.17.18:318][ 0]LogSavePackage:Warning: Finished SavePackage 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