Instanced static mesh with translucent material.
I'm having some issues while trying to render instanced static mesh with translucent material. Please see screenshot below:
What you see here is 5 crystals positioned at the same Z next to each other. Opacity is set to 1 on material. As you see crystal from the back are rendered as they would be before closer crystals.
Everything is rendered correctly when I try to render same crystals but as 5 different static meshes (not instanced), and also everything works fine when I try to render 5 instanced static meshes but with material that is not translucent.
Am I doing something wrong? Has anybody managed to render instanced static mesh with translucent material before? I would really appreciate any help.
asked Aug 19 '16 at 09:40 PM in Rendering
This is caused by Translucency sorting priority. It happens for single meshes that have translucency on them like this.
Eric's answer here should help as well: https://answers.unrealengine.com/questions/308212/z-order-import-appears-to-be-random.html
answered Aug 24 '16 at 03:44 PM
Tim Hobson ♦♦ STAFF
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