Simulate physics objects will not stop shaking

Whenever I put simulate physics on an object it will not stop shaking.
I have no idea why please help.
link to video - YouTube

Is your frame rate as low as it looks in the video? If so, that’ll cause all sorts of physics problems, such as never coming to rest.

In the Editor, open Edit / Project Settings and click on the Physics section under Engine. Under Framerate, try decreasing the Max Physics Delta Time. That may solve your problem, but it’ll also make your objects appear sluggish. If that’s the case, try checking Substepping and see if that solves your problem. Fingers crossed!

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Thank you sranck. It turns out it was a performance issue I shrunk the unnecessarily massive test area and it worked fine. I was testing in such a huge area because I wanted to test how big I could get it before having issues. I just didn’t think it would affect the physics.

Substepping fixed my issue. At the bottom of this page in the documentation it mentions that it can help with cases like mine where I have really small physics bodies.
Troubleshooting Common Physics Asset Errors | Unreal Engine 4.27 Documentation

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