Blueprint override function creates event.
https://answers.unrealengine.com/questions/250023/overriding-a-function-creates-an-event-instead-of.html - basicily this, there's a workaround, which works, but this bug is pretty anoying, could you please add it to bug tracker?
Thank you in advance.
asked Aug 20 '16 at 10:44 AM in Bug Reports
Ah, I see what you are referring to. This is expected behavior. The function that becomes an event is because there is no return value. Functions and events are, in most ways, the same. Both can be called from other blueprints when needed and function in the same way. The difference is that functions can have a return value, where events can not.
answered Aug 22 '16 at 06:57 PM
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