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Randomly Append Textures in the Material Editor

Hi,

I want to create a material that takes multiple textures and append them and tiles them next to each other. Example, if I had imgA, imgB, imgC I can get an texture like this:

A A B

C B B

B C A

Also image do not have to be the same size, and can be slightly tilted.

Is there a node or a combination of node that can do this type of things or something similar?

If not, then I'm gonna have to use a custom node, any tip?

Thank you :)

Product Version: UE 4.12
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asked Aug 20 '16 at 11:38 AM in Rendering

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answered Aug 25 '16 at 02:41 PM

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