Randomly Append Textures in the Material Editor
I want to create a material that takes multiple textures and append them and tiles them next to each other. Example, if I had imgA, imgB, imgC I can get an texture like this:
A A B
C B B
B C A
Also image do not have to be the same size, and can be slightly tilted.
Is there a node or a combination of node that can do this type of things or something similar?
If not, then I'm gonna have to use a custom node, any tip?
Thank you :)
Hopefully this will give you more insight http://stackoverflow.com/questions/39059605/append-textures-using-hlsl
answered Aug 25 '16 at 02:41 PM
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