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Second controller not identified

Hi everyone,

This is my first time posting here, and i am here with a rather simple problem. I am not sure how to fix as I've tried different thingsto solve it, but to no avail.

What I am trying to do is have two seperate Controllers control two different set of pawns (22 in total) and everything is working except that the second controller is not working at all. The way I am doing it is as follows:

1- Created two controllers BPs

2- Gave each spawned player a character index and a controller index (to indetify to which player it belongs) and that's in the main character BP (I am using the default third Person setup for character)

3- Created a function to spawn the 22 players (11 players for each player at a specific place on the field) So as I said before I am not sure as to why it's not working and I always recieve the "Accessed None" Error because the second controller is not identified even though it is connected and I am sure it works

Check the two pictures attached for reference

Thanks in advance

Ismail alt text alt text

Product Version: UE 4.12
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asked Aug 20 '16 at 12:17 PM in Blueprint Scripting

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Sulaiman404
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