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Global time dilation and C++ spinning objects. Need Help.

So I have a spinning C++ object in my project and this object neither slow down nor accelerate when I change the global time dilation. How can I apply my time dilation to this object?

Notes: -The set global time dilation is a BP. - That object is the only one unaffected.

Product Version: UE 4.12
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asked Aug 20 '16 at 01:34 PM in C++ Programming

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guivmc
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     //UGameplayStatics::SetGlobalTimeDilation(GetWorld(), 0.4); //Global slow motion.
     //this->CustomTimeDilation = 0.4; // Individual slow motion.
 
 
 https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/GetActorTimeDilation/index.html
 

This should do the trick, bud. :)

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answered Aug 21 '16 at 03:47 AM

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Mark James G
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