Package a windows game under 50mb

Hi,

I will be participating in a Game Jam, and they have a limit of 50mb for a submission.

I tried to package a 20mb project, and the zipped output is 111mb for windows64.

How can I reduce the size of the packaged executable?

Thank you :slight_smile:

Hey Night Watcher,

You can reduce the size of your project by making sure that everything that’s in the packaged build is being used. If it’s not being used, either remove/delete it or blacklist it from your package.

Here are some Documentation links for you:

  • [Reducing Packaged Game Size][1]
  • [Package Blacklist][2]

Testing and Optimizing Your Content | Unreal Engine 5.1 Documentation
[2]: Optimization Guides for Android in Unreal Engine | Unreal Engine 5.1 Documentation