I am working on a healthbar for the player, my cast is failing every time, and am not sure why, attached is the blueprint for my casting. The Casting is bound to the progress bar, but the progress bar is not showing any depletion of health but the health variable is changing within the blueprint as I play the game.
Thanks for any help--
asked Aug 20 '16 at 03:24 PM in Blueprint Scripting
If PhysicsBallBP is NOT the actual player character pawn, then this will fail everytime. Ensure that PhysicBallBP is set in GameMode also and that it is being controlled.
answered Aug 20 '16 at 03:29 PM
Well, I didn't read your question properly the first time. But, you said you were using a progress bar. You need to use a percentage for progress bars since it is 0 to 1.
If you want, I can stream this live and help you real quick.
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