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Foliage LightMap Baking Problem

Hi! I am struggling for a few days with light build in my scene. Today, I found out that most probably problem is somewhere in FoilageTool

Part of my Foliage has wrong light build, others are completely black. I tried everything I could - vainly

Also, after building, I got this warning:

 LightingResults:Warning: Warning InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component


Left tree = Static Mesh --- Right tree = Foliage Tool foliage_light_map_problem foliage_light_map_problem

Below an example of FoilageTool NOT making a black object, but flattening it:

Left bush = Static Mesh --- Right bush= Foliage Tool

foliage_light_map_problem foliage_light_map_problem


Here my project from few days ago, where light had no problem with rebuild despite larger amount of Foliage:

foliage_light_map_problem

And below - how it looks now:

foliage_light_map_problem


Settings of my project, which can cause issue. Same for both versions of project:

foliage_light_map_problem foliage_light_map_problem foliage_light_map_problem foliage_light_map_problem foliage_light_map_problem foliage_light_map_problem foliage_light_map_problem foliage_light_map_problem


I saw this thread, but unfortunately it does not work in my case: https://answers.unrealengine.com/questions/225457/cant-bake-foliage-lightmap.html

I appreciate any suggestions.

Product Version: UE 4.12
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asked Aug 20 '16 at 08:01 PM in Using UE4

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FalconCreates
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