Hi! I am struggling for a few days with light build in my scene. Today, I found out that most probably problem is somewhere in FoilageTool
Part of my Foliage has wrong light build, others are completely black. I tried everything I could - vainly
Also, after building, I got this warning:
LightingResults:Warning: Warning InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
Left tree = Static Mesh — Right tree = Foliage Tool
Below an example of FoilageTool NOT making a black object, but flattening it:
Left bush = Static Mesh — Right bush= Foliage Tool
Here my project from few days ago, where light had no problem with rebuild despite larger amount of Foliage:
And below - how it looks now:
Settings of my project, which can cause issue. Same for both versions of project:
I saw this thread, but unfortunately it does not work in my case:
I appreciate any suggestions.