Using Ultrabook for UE4 Development
In Short: Is there anybody here who has tried an ultrabook yet? What is your experience?
Longer: I have a very good desktop computer, but I want to code something outside. My main development will be with my desktop, the notebook I want to buy will be used just for trying new game dynamics and mostly coding c++ with my friends in a cafe :)
I searched all the forum and answerhub daily for a long time. What I understand:
I'll just buy a notebook for supportive development, I don't want to buy something "next month I will be less powerful also I am heavy" type of notebook, that's why I am thinking seriously about ultrabooks with good hardware(at least they are not heavy)
What I am talking about is very subjective but I think it is very obvious that there is a very big difference between what we have and what you want from us. I believe that UE team will solve this in the future, and I hope they will inform as about that issue very soon with a version number.
If UE team can encourages us about this issue we will be very grateful.Even so if UE team says "you should at least use an 860m or better; because we know what will happen in next years", that is also very important information, we'll buy a normal notebook. :)
asked May 23 '14 at 01:18 AM in Everything Else
With the question that you asked about the Ultrabook this is a question that is best served to be answered by the community as it falls out of Epic's recommended specs. On our website UnrealEngine.com in the Frequently Asked Question's section we have our recommended specs that are posted:
Desktop PC or Mac Windows 7 64-bit or Mac OS X 10.9.2 or later Quad-core Intel or AMD processor, 2.5 GHz or faster NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher 8 GB RAM
Please keep in mind that these are the specs that Epic recommends to have a comfortable user experience while using UE4.
Can the engine run on below spec machines? the simple answer is yes it can, but it's not guaranteed to be a friendly user experience.
Over on our forums the users have made an Un-Official list of various hardware setups that they use and have listed their user experience as well.
There are some things that we have in the engine to help curtail the user experience by scaling down the graphics settings. You can check out the documentation on setting the Engine Scalability here.
I'm not sure if this will fully answer your questions, but feel free to post if you have any further questions relating to this topic and I will do what I can assist you. I would also encourage you to participate in the forums, even post your suggestions in our "Feedback for Epic" section.
answered May 23 '14 at 08:04 PM
Tim Hobson ♦♦ STAFF
I am running the engine on a macbook pro with a gt650m, i get 20 to 30 frames on the "epic quality" setting (I get 60fps with "low") with the desktop resolution set to 1920x1080. The engine is quite laggy on it overall but workable for sure.I am using a desktop at work and it runs so much better there. I am able to get around with it on my personal project but I certainly would not use it long term as it is just going to get worse with more content added. The scene that I am working on doesn't contain much just a few walls and a floor (https://answers.unrealengine.com/questions/47337/no-indirect-lighting-information-generated-for-ins.html). Hope this was helpful.
answered May 23 '14 at 02:36 AM
The answer is inside your question.
answered May 23 '14 at 01:34 AM
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