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How to dynamically change the button image

Hey guys.

I want to create a dynamic menu, which depending on the chosen object appears different image in this menu.

How can I access this image menu via Blueprint?

It is a system of exchange actors materials that are in the scene, as did the blueprint that makes the exchange of actors and shows the menu, only that I associate all this with a Data Struct, which will contain the StaticMesh and extra materials, which I want to appear in the menu.

Thanks

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Product Version: UE 4.12
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asked Aug 21 '16 at 12:44 AM in Blueprint Scripting

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Damien2k15
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answered Aug 21 '16 at 09:25 AM

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iKeepBelieving
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avatar image Damien2k15 Aug 21 '16 at 02:17 PM

Hi LifeGrapher

Thanks for your answer. But how I can get this node between Button 0 and Set members Slate Brush?

I try, but can't find.

avatar image iKeepBelieving Aug 21 '16 at 02:20 PM

Get Style->Split struct pin

avatar image Damien2k15 Aug 21 '16 at 02:30 PM

Sorry but now I can't Split the node.....

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avatar image iKeepBelieving Aug 21 '16 at 02:32 PM

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avatar image Damien2k15 Aug 21 '16 at 02:32 PM

And when I split I can't connect Widget Style Normal or other

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avatar image iKeepBelieving Aug 21 '16 at 09:16 PM

How are you?) If i was able to help you, you can mark my answer as accepted)

avatar image Damien2k15 Aug 22 '16 at 01:25 PM

KK I find Pin Options

Thanks!!!!

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