How do I set the text in my text component during play using blueprints?

I have an enemy that every time My projectile hits it it takes between 18 and 25 damage. I see I can add a text component and make it hidden in game and have it pop up as well when the projectile collides with it. Is there a way to have the text component I’ve added to the enemy display that number from my float variable that’s being taken away??

thanks :slight_smile:

I’m using Blueprints.

Hi AttemptD,

Check out this post here. Wes Bunn made a wonderful contribution to a question similar to this!

Peace

thanks!!!