NavMesh on User Created
Hello, Folks. I'm creating a project that spawns actors that Pawns should be able to move on top using "Simple move to location", but the navmesh volume just doesn't adapt to the actors, even if I place them mannualy in the world. What Should I do? I have to change something inside the actor?
asked Aug 21 '16 at 03:49 AM in Blueprint Scripting
Make sure your mesh has any physics collision, and that it has pawn or vehicle collision channels set to blocking. Also, to have navmesh generating in runtime make sure you have dynamic navigation enabled (in ProjectSettings).
answered Aug 21 '16 at 07:50 PM
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