Hello,
I was just testing out some lighting and I noticed that there is no indirect lighting information or lightmaps generated for Instanced static meshes. I am using a single stationary directional light to light this particular test scene. I have attached screenshots for comparison. The meshes are generated through a construction script and not at run time. The instanced static meshes and the static meshes have their mobility set to static. Is this a known issue or limitation? Are there any plans to fix it or should I avoid using it for now? Thanks
Static Mesh lighting:
Instanced Static Mesh lighting: